Making a game on a custom bytecode VM in 7 days and 3kB
dev_tools
Per Lobsters, a developer created a complete game on a custom bytecode virtual machine in just seven days. The entire project weighs in at just three kilobytes.
Source: https://laurent.le-brun.eu/blog/making-a-game-on-a-custom...
Listen to this story
Hear this and more stories in a personalized audio briefing.
Open The Chonkerton