The Chonkerton

The time the x86 emulator team found code so bad they fixed it during emulation

dev_tools

Microsoft's x86 emulator team discovered code so poorly written they made an unusual decision: patch it during emulation rather than reject it. According to Raymond Chen's technical blog, the team found that fixing broken code in the emulation layer was more practical than letting legacy software crash—a pragmatic workaround that says more about the original code than the emulator.

Source: https://devblogs.microsoft.com/oldnewthing/20260615-00/?p=112419

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